Lessons from Game Design II
Sadly, today was the last day of Game Design class. I stand by my original stance that it was one of the best courses that I’ve taken. As promised, I have the second half of fun lessons from Game Design.
Between a game design conference, an HCI conference, and a day that I forgot when the shuttle left for the PTC, there aren’t as many as last time, but you should still enjoy it. In quote form this time:
- Microsoft came out with this ad campaign in the 90s, suggesting, ‘What if your computer could turn on like a lightbulb?’ WHAT IF IT COULD, YOU IDIOTS? WHY DON’T YOU DO THAT? MORONS!
- I hate dustpans! They suck! They’ve been the bane of my existence since I was 5!!!
- Swiffer was a sweeping success.
- Do you think the very best business people go into the game industry? NO! No they don’t! They’re trading securities in Malaysia or something.
- Usability is easier to figure out than playability. [Not a joke - a deep thought that I particularly like.]
- With private investors, it’s all about the hype. It’s sad, really… they lose a lot of money.
- One of these days, retailers are gonna wisen up to MMOs and say, ‘Hey! We’re only getting the little piece!’
- There are lots of good things you can do with waffles! Chocolate waffles, strawberry waffles. Waffles can have toppings…
- The key to Location-Based Entertainment is to make it something you can’t get at home. It’s very important. Arcades know it… prostitutes know it…
- Bowling is the gold standard of location-based entertainment.
- IBM contributed three things to the computer business: The I, the B, and the M.
- In juggling, if you’re not dropping, you’re not learning.
Oh, Game Design, what a good class. One thing I will truly miss from CMU.